
A set of technical guidelines and good practices on how and why to positioning audio in space are abstracted from our case study evaluation, which critically advances the theory and practice of popular musical audio production in immersive technologies. Maybe they are better than Logics My experience/knowledge of. (Spatial Sound Hack Lab the 4DSound guys hosted a session for musicians. You may want to take a look at Soundhack and their binaural filters (if you own a Mac). The evaluation of our production process adopted iterative heuristic assessments comparing technical decisions and aesthetic intentions in fostering an augmented spatial audio song. But, as awesome as headphone binaural audio is, there is a level of the audio. The song encompasses a unique approach for audio spatialization guided by hierarchical audio content attributes across multiple structural time scales and musical contexts.


The case study is a Brazilian popular song, remixed using 3rd order Ambisonics from a multitrack recording session composed of monophonic and stereophonic audio tracks. Our work details a postproduction case study using spatial audio, namely High Order Ambisonics. As Ambisonics techniques do potentially mean more expense-in memory, processing power, and production budget-, limited exploration in the development of new composition and production methodologies across popular music production has been considered beyond the traditional stereophonic format. Spatial audio design and production are instrumental to the immersive experience.
#Soundhack binaural mac osx
Hopefully it all works.Since the beginning of the XXI century, we have been witnessing a significant shift in the media landscape towards enhanced immersive audiovisual manifestations, from controlled research environments to gradual production market penetration. 3.5MB HEXWARS Wide-Scope Timbral Morphing soundhack +binaural soundhack +morphfilter soundhack +spectralcompand soundhack +spectralgate Modulus +25 6741 / 3 13:15 Software » Mac OSX Soundhack pvoc Kit v1.5.2 MacOSX - HEXWARS. That’s it! Oh and all the graphic design is by the awesome David Palmer. This then gets fed into OBS (routed with jack audio, all running under linux mint), which then streams using the RTMP protocol up to my server (running nginx with RTMP), which then forwards the stream on to youtube live (which should take plenty of listeners) and (which will work for those who aren’t allowed to watch youtube live for licensing reasons, e.g. Well I guess still 1d but trying to follow a circle around you instead of a line in front) audio. So those listening on headphones will still get the ‘3d’ (actually 2d, as opposed to the usual 1d.
#Soundhack binaural Patch
I then have a simple puredata patch which uses the soundhack +binaural~ object to turn the quadrophonic audio into binaural stereo.

OBS will take two webcam feeds which I’ll be able to switch between/blend on the night.įor the audio, I’m taking a feed from my mixer of the four outputs that are also going to the four speaker stacks (of the phenomenal dangernoise soundsystem) and bringing them into puredata (via a focusrite 6i6 sound module). But it will display who is playing now and next for on the wall for the local people, and save that out to a file, for the streaming software (the excellent obs) to pick up and render on the video. A complication is that there will be four stacks of speakers, for multichannel sound.įor the scheduling, I’m using an old Perl script I wrote for a headphone event over ten years ago. It’ll be a live event in Sheffield, streamed online, and I want the video stream to say who is playing when. I’m running an EulerRoom event this Saturday, and have the tech about ready for it.

Posted in misc - 6 April 2016 - 0 Comments
